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Creative Character Design Techniques with Neville Page



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Neville Page (Gnomon Workshop) - Creative Character Design Techniques 2010


Instructor Bio: Neville Page was educated at the Art Center College of Design in Pasadena, California. Although its main product was the design, he always gravitated towards entertainment. With the combination of his education and personal interests, Neville became involved in a variety of projects from design and sculpture at creature design and engineering. Its clients include Universal Studios, Warner Bros., 20th Century Fox, Mattel, and BMW to name a few. He has worked on films such as Minority Report, Planet of the Apes, X-Men 2 and 3, The Lion, The Witch and The Wardrobe, Superman Returns, James Cameron's Avatar, JJ Abrams Cloverfield JJ, Zack Snyder, The Watchmen, Louis Leterrier, The Hulk, Star Trek and JJ Abrams. Neville has also taught at the Art Center College of Design (Pasadena and Switzerland), Otis College, Gnomon Workshop and of the company.
Chapters
1. The Importance of Research and Anatomy - Acquiring and Understanding
2. Who s in Control - Loose Scribbles
3. Silhouette Design - Searching and Filling in the Black Space
4. Symmetry Sketching - Working in Mirror Mode
5. Sketching in ZBrush - Manifesting Happy Accidents
Topics Covered:
-)--- Looking at and Understanding Research
-)--- Loose Scribbles Without Much Direction
-)--- Seeing with a Long Leash
-)--- Mirror Sketching in ZBrush
-)--- Allowing the Pen to Direct You
-)--- Working in Silhouette where Proportion is King
-)--- Quick Rendering on the Silhouettes to Describe Form
-)--- Applying Bio Graphics
-)--- Finding the Design (Sneaking Up on It)
-)--- Sketching in 3D within ZBrush
-)--- Making a Symmetrical Sketch Look Asymmetric with Lighting
-)--- Adding Features/Topology along the Way
-)--- Applying Happy Accidents to Create a Face
Neville Page (Gnomon Workshop) - Creative Character Design Techniques 2010
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Web Design for Developers: A Programmer's Guide to Design Tools and Techniques


Developers don't get to spend a lot of time thinking about design, but many secretly wish they knew how to make their applications look just a little bit better. This book takes you on a journey through a web site redesign, where you'll learn the basic concepts of design, color theory, typography, and accessibility.
You'll learn how to take a sketch and transform it into a digital mockup in Photoshop, and then finally into a working web page. You'll see how to develop logos, icons, and buttons using Illustrator and Photoshop, and then code a web page that will load fast, be easy to maintain, and most of all, be accessible to all audiences.
About the Author
Brian Hogan has been developing web sites professionally since 1995 as a freelancer and consultant. Hes also built small and large web sites and web applications using ASP, PHP, and Ruby on Rails. He enjoys teaching and writing about technology, particularly web design and development.
Web Design for Developers: A Programmer's Guide to Design Tools and Techniques
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Lynda.com - Hello Design, Interactive Design Studio Creative Inspirations


In this installment of Creative Inspirations, watch an iPhone conduct a symphony orchestra, a golf club sell itself, and a talented designer learn to make a fine espresso as we present Hello Design, Interactive Design Studio.
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Digital Arts - Artists Guide #2 2012 (HQ PDF)


Digital Arts is the UK's leading resource for creative professionals. Every edition is packed with forward-thinking design ideas, new digital techniques, and the future trends that every digital artist needs to be aware of. Inside each edition are tutorials that demonstrate bleeding-edge techniques using the latest creative software and design tools. Digital Arts consistently delivers high-quality content and prides itself on providing unbiased product-led information and professional advice, across all platforms and disciplines. Digital Arts uses extensive in-house lab facilities for product assays, producing top-class reviews and trustworthy lab tests.
Whether are a creative professional, design student, or agency owner, Digital Arts is an essential piece of equipment for your digital toolbox.
Download links:
Download(Shareflare):
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Digital Tutors - Creative Development - Advanced Character Modeling in ZBrush and Photoshop


Digital Tutors - Creative Development - Advanced Character Modeling in ZBrush and Photoshop
Digital Tutors - Creative Development - Advanced Character Modeling in ZBrush and Photoshop
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Photoshop Creative Issue 11


Techniques
The latest and greatest techniques:
- Make your own graduated photo filters
- Create caricatures with the Liquify filter
- Give your photos a digital makeover
Creative Tutorials
Easy-to-follow creative tutorials:
- Use Photoshop


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The Techniques of Scott Robertson voume Collection Tutorial


Scott attended Art Center College of Design where he graduated with honors with a B.S. degree in Transportation Design in April 1990. The day after graduation, Scott opened a product design consulting firm in San Francisco with friend Neville Page. While there clients included Kestrel, Giro Sport Design, Nissan, Volvo, and Yamaha. In 1995 Scott relocated to Vevey, Switzerland to teach drawing and industrial design at Art Center, Europe until the middle of 1996. Since returning from Europe, Scott’s clients have included BMW subsidiary Design-works/USA, Raleigh Bicycles, Mattel Toys, Patagonia, Minority Report feature film, Nike, Rock Shox, Universal Studios, Angel Studios and Fiat, to name a few. Today he continues to teach drawing at Art Center College of Design. Recently, Scott launched Design Studio Press, a publishing company dedicated to inspiring and educational art books and DVDs.
Contents:
Scott Robertson v1 : Basic Perspective Form Drawing
Scott Robertson v2 : How to Draw Cars
Scott Robertson v3 : How to Draw Aircraft
Scott Robertson v4 : How to Deaw Hovercraft and Spacecraft
Scott Robertson v5 : Creating Unique Environments
Scott Robertson v6 : Industrial Design Rendering - Bicycle
Scott Robertson v7 : How to Render Matte Surfaces 1 Shading Planar
Scott Robertson v8 : How to Render Matte Surfaces 2 Shading Round Geometric
Scott Robertson v9 : How to Render Matte Surfaces 3 Shading Complex Curved
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Lynda.com Hello Design Interactive Design Studio Creative Inspirations



In this installment of Creative Inspirations, watch an iPhone conduct a symphony orchestra, a golf club sell itself, and a talented designer learn to make a fine espresso as we present Hello Design, Interactive Design Studio.
Release Info:
Lynda.com.Hello.Design.Interactive.Design.Studio.Creative.Inspirations-QUASAR
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Cgmwonline Character Design for Animation With Nate Wragg


ScreenShots:
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Gnomon Training - 3D Character Design Volume 2 From Concept Model to Presentation Art


In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Pattons fast and efficient methods for creating a final color rendering using ZBrush


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Creative Character Exploration - Aliens



Creative Character Exploration - Aliens
Creative Character Exploration - Aliens
Creative Character Exploration - Aliens
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Lynda.com Hello Design Interactive Design Studio Creative Inspirations-QUASAR


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Eat 3D - ZBrush Hard Surface Techniques 2



In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop.
This DVD is perfect for those who want to learn how to create hard surface character armor inside ZBrush 4 R2.
Home page :


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Character Texturing for Production Techniques [FS] [FP]



Description:
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
UV Layout for the Head
UV Layout for the Suit
Shaders
Compositing
Texturing Flesh
Texturing the Clothing and Cigar
Creating and Using Reference
Working with the Art Director
01: Intro / First Production Meeting
02: Photo Shoot
03: UVing the Head
04: Texturing the Head
05: Shaders & Compositing
06: Cigar: Start to Finish
07: UVing the Suit
08: Texturing the Suit
09: Second Production Meeting
10: Compositing the Suit
11: Outro
Character Texturing for Production Techniques  [FS] [FP]
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The Gnomon Workshop A Pungent Character DVD-iRONiSO


In this lecture, David Meng shares his thoughts on how he creates personality and expression in a character bust. He will discuss his thought process behind doing an unconventional take on a traditional creature. The practical aspects of working with plastalina and building armatures will also be discussed. Viewers will get to look, from start to finish, at how David creates a physical clay design maquette for the film industry.
Topics Covered:
Trying to design "sideways"
Materials and Tools
Armature building
Practical techniques and tips for sculpting in plastaline
Creating the major sweep and flow in the forms, establishing attitude from the very beginning
Making a strong design statement with silhouette
Balancing extremes and subtleties in design
Using pose to establish attitude and personality
Using the lines defined by the edges of forms to affect how the viewer "reads" a character, thus giving it "punch"
Methods to keep a fresh eye for your work
Refining sculpture for the purposes of a quick concept maquette
Finding inspiration in unexpected and/or forgotten sources
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Adobe CS5 Workflow Training Dvd



The Creative Suite 5 applications were specifically designed to work together and
help you streamline your workflow. Total Training for Adobe Creative Suite 5:
Design Workflow, instructed by Adobe Certified Creative Suite Master, will teach
you all the tools you need to successfully integrate all of your Adobe Creative
Suite Design applications, making you more design savvy and efficient.
Beginning with creating artwork in Photoshop and Illustrator, you will use that
artwork in print and on the web integrating InDesign, Flash, Fireworks,
Dreamweaver and Flash Catalyst. Whether you are new to the Suite or a seasoned
veteran, this series is chock full of insightful tips and real-world techniques
that will appeal to everyone in the design field trying to make the most of
their creative workflow.
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CGMW: Character Design for Animation


About CGMW
CG Master Workshops (CGMW) by CG Master Academy (CGMA) is an online community dedicated to helping artists develop and cultivate their creative talents. Filled with the best possible training around, our online demonstrations will help aspiring artists in their goals of becoming industry artists.
The workshops/classes are taught by the best in the industry; Individuals we like to call "Master's". These artists have years of experience and have worked for many of the major studios (including: Disney, Blizzard, DreamWorks, Pixar, Digital Domain, etc.) or renowned published artists, and are passionate about mentoring the next generation of artists. Our goal is to provide students with an environment that will help them retain the most from their education, in order to help them achieve their goals in becoming professional artists.
Instructor Nate Wragg
Nate Wragg was born in Davis, CA in 1983. He took an interest in drawing and painting at an early age. After graduating high school he studied animation and design at The California Institute of the Arts in Southern California. Since then, Wragg has gone on to work as an illustrator and designer on various projects-including Ratatouille, Toy Story 3 and the soon-to-be-released Puss and Boots. He was one of the primary character designers on the Pixar Feature Toy Story 3.
As well as designing characters, Nate was also the Production Designer of Pixar's short film Your Friend the Rat, and has been involved in designing several main title sequences, most notably the animated end titles for Ratatouille.
In addition to working in animation, Wragg has broken into the world of children's book publishing with his illustrations for Disney Publishing's Too Many Cooks. His work has been shown in various galleries in Los Angeles, as well as in the New York Society of Illustrators 50th Annual Showcase. Nate has recently begun teaching and lecturing abroad. He recently taught a week long workshop on animation design in India, as well as teaching design for animation in Denmark at the Animation Workshop. The artist currently resides in Los Angeles with his wife Crystal.
CGMW: Character Design for Animation
Download:
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Adobe Creative Suite Design PreMium ESD ISO v.5.5



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Vector Basic Training: A Systematic Creative Process for Building Precision Vector Artwork (Ebook + DVD)


Listen up, designers, and wipe those grins off your faces! Its time to get serious about your design work. For too long youve allowed yourself to go soft, relying on your software to do all of your creative work for you. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the techniques explained in this book. In Vector Basic Training, acclaimed illustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the mere toolers. Along the way, hell whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. Between the book and the video tutorials on the included DVD, youll be ready for active creative duty in zero hundred hours or less. In Vector Basic Training, you'll learn: The tools and shortcuts that make up a design pros creative armament How to use The Clockwork Method to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using basic Illustrator tools and plug-ins Techniques for art directing yourself so that your work gets the response you desire Why symmetry is your friend and how to use it effectively in your designs http://fileserve.com/list/yTjqP9E
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Vector Basic Training: A Systematic Creative Process for Building Precision Vector Artwork (Ebook + DVD)


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